As it was a Holiday in the US today, my buddy Eric and I were able to swing a day game! He had been working on some Woses for a while and I was eager to put a big ol' orc horde on the board, so off we went! We rolled for scenario and came up with Retrieval. I think this may have been the first time I've actually played that mission- fun game of fantasy Capture the Flag!
MORDOR:
ROHAN/DRUADAN:The board after deployment. The Orange bases represent the Wose's paths through the difficult ground. The burning braziers are the relics.
Goroth is in the upper left of the Mordor forces. The Troll and Shagrat are front and center, while the captain and his archers are in the back. I forgot Orc bows are 18" cause I almost never take them. They should've been further forward!
Dernhelm is in the upper left of the Rohan forces. Theoden and his Guard are in the center just behind the mess of Woses moving into that central wood. On the right is Eomer and his riders.
Dernhelm is in the upper left of the Rohan forces. Theoden and his Guard are in the center just behind the mess of Woses moving into that central wood. On the right is Eomer and his riders.
Opening of turn 3. Mordor lost priority, but we call a Heroic in the upper left to get Goroth and boys stuck in on some riders. Goroth charges Dernhelm who was leading a wide flank move. If you look closely you can see a sneaky Rider looping around the left of the rock.
In the heat of the moment, I didn't get another picture until the end of the following turn. Summarizing- Merry was crushed by Goroth. Reserve riders get in with Theoden and fare a bit better against orcs, though losing the +1 to strength on the charge makes killing Morannons VERY challenging. The troll plays a game with Eomer- will he barge into him or not? Eomer elects NOT to strike and the troll does just that, scoring a single wound on Eomer. Shagrat begins shagging it up vs the Woses.
The following turn sees the Mordor orc captain call a heroic move to engage the riders in the bottom left. We're using the orange base to represent the starting place of the objective.
The Orc captain fails to finish off the Rider for the second time! He's now out of Might having called Two Heroic moves. In fact, there is only one point of might on the board with Theoden; who intends to Strike up and finish Goroth.
Theoden and company try to clear the flank in the hops that they'll have time for their rider to escape with the relic and get off their board edge.
The troll turns his attention to Theoden, engaging a Royal Guard. In the upper right, both Woses are terrified at the sight of the massive Uruk-Hai. Shagrat is just able to pick up the objective.
With that, the game comes to a close.
Mordor has Broken the enemy without being broken for 3, killed the enemy leader for 2, and moved the opponent's objective for 3.
Rohan has moved the enemy objective for 3.
The final tally is Mordor 8 to Rohan's 3.
Thoughts: This was an interesting one. I think Eric really felt the loss of the Rohan special rule for +1 strength on a charge. Wounding Morannons on a 6 is really rough- especially since they wound back on 5s. The woses just collapsed in melee; but their blowguns are pretty decent! The path tokens are super cool and made it a lot easier for Eric to get the charges off.
I really like the 3 beefy killers in the Mordor list. The Troll Chieftain, Shagrat, and Goroth are just nasty enough to give the list a lot of bite with plenty of points left over for an absolute orc horde.
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