After a bit of a hiatus (a deep dive into Battletech... a topic for another day?) Andrew and I got MESBG back on the table to try out some 500 point lists. Having just completed some Knights of Minas Tirith, I was excited to get the cavalry on the table! The mission today was Command the Battlefield.
Andrew's Rivendell list.
My whole battle plan is to have the 3 Rangers go hold two quarters while the rest of my army races forward to box in Rivendell as best as they can.
My cavalry hides for a turn while the anvil gets into position. I'd like everything to hit at once.
Andrew wins the roll off, and Elrond charges in and gets off a nasty wrath of the Bruinen, knocking down my whole frontline. Thankfully my banner is safe.
Hurin and the cavalry do about the only work Minas Tirith sees done. In fact, I am 90% sure all of the wounds I dealt this game were from either Hurin or the Knights.
I really don't think I am exaggerating when I say Andrew rolled a 6 in at least half of his duel rolls if not more. But, it balances out, as his regular warriors rarely wound in typical elf fashion. Elrond, in fact, seems to have a rubber sword and I'm not sure he dealt ANY wounds this whole game. Erestor, on the other hand, is a monster.
I play very aggressively. My hope is to hold Andrew in place, deal enough damage to see us both broken, and hold more ground than him.
Despite my best efforts, the boys of Minas Tirith suffer a ton of casualties; easily at a rate of 2:1.
Elrond hounds Hurin for several turns, but only ever manages one wound on him. Hurin actually forces Elrond to spend 2 points of fate over the ensuing fights, but can't bring anything home.
the end result is a case of a bunch of "one mores". One more kill on the elves would have broken them. One more strike on Elrond. One more Minas Tirith model in the right quarter would've seen me pull it out. One more turn to make any of those situations happen! but unfortunately:
Andrew scores 1 VP for wounding Hurin. He scores 2 VPs for breaking Minas Tirith without being broken, and he scores 2 VPs for having 8 models in his quarter, while I only have 4. Madril is just within the central "dead zone" ground, preventing me from stopping Andrew from getting the double score.
Meanwhile, I only hold two quarters for 4 VPs. Making this hard fought game a 5-4 Rivendell Victory.
Closing Thoughts: Well, my plan ALMOST worked. One more elf death would've broken the elves. One more model with slightly more careful positioning could've denied Andrew additional points... but... them's the breaks. Really was quite a fun one! Well played to Andrew!
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